core.sk

on join: set join message to "&a&lJOIN! &a%player% &7has joined!" getkit(player) on quit: set quit message to "&c&lQUIT! &c%player% has left..." function getkit(r: player): set {_p} to {_r}'s uuid clear {_r}'s inventory # Swords if {%{_p}%.swLV} is not set: set {%{_p}%.swLV} to 1 if {%{_p}%.swLV} = 1: give {_r} 1 wooden sword of unbreaking 10 if {%{_p}%.swLV} = 2: give {_r} 1 stone sword of unbreaking 10 if {%{_p}%.swLV} = 3: give {_r} 1 iron sword of unbreaking 10 # Blocks if {%{_p}%.blLV} is not set: set {%{_p}%.blLV} to 1 if {%{_p}%.blLV} = 1: give {_r} 16 blue wool if {%{_p}%.blLV} = 2: give {_r} 32 blue wool if {%{_p}%.blLV} = 3: give {_r} 48 blue wool if {%{_p}%.blLV} = 4: give {_r} 64 blue wool # Helmet if {%{_p}%.hlLV} is not set: set {%{_p}%.hlLV} to 1 if {%{_p}%.hlLV} = 1: set {_p}'s helmet to air if {%{_p}%.hlLV} = 2: set {_p}'s helmet to leather helmet if {%{_p}%.hlLV} = 3: set {_p}'s helmet to chain helmet if {%{_p}%.hlLV} = 4: set {_p}'s helmet to iron helmet if {%{_p}%.hlLV} = 5: set {_p}'s helmet to diamond helmet # Chestplate if {%{_p}%.chLV} is not set: set {%{_p}%.chLV} to 1 if {%{_p}%.chLV} = 1: set {_p}'s chestplate to air if {%{_p}%.chLV} = 2: set {_p}'s chestplate to leather chestplate if {%{_p}%.chLV} = 3: set {_p}'s chestplate to chain chestplate if {%{_p}%.chLV} = 4: set {_p}'s chestplate to iron chestplate if {%{_p}%.chLV} = 5: set {_p}'s chestplate to diamond chestplate # Leggings if {%{_p}%.lgLV} is not set: set {%{_p}%.lgLV} to 1 if {%{_p}%.lgLV} = 1: set {_p}'s leggings to air if {%{_p}%.lgLV} = 2: set {_p}'s leggings to leather leggings if {%{_p}%.lgLV} = 3: set {_p}'s leggings to chain leggings if {%{_p}%.lgLV} = 4: set {_p}'s leggings to iron leggings if {%{_p}%.lgLV} = 5: set {_p}'s leggings to diamond leggings on damage: if victim is a villager: cancel event stop if victim's y coordinate is above 40: cancel event stop set {_hp} to victim's health set {_hp} to {_hp} - damage if {_hp} is less than 1: cancel event teleport {_r} to location at 0.5, 48, -1.5 set {_vic} to victim respawn({_vic}) if damage cause is player: if victim is not a villager: broadcast "&a&lKILL! &a%attacker% &7killed &c%victim%&7!" function respawn(r: player): broadcast "lol2" tpSpawn({_r}) wait 5 ticks heal {_r} wait 5 ticks getkit({_r}) tpSpawn({_r}) command /spawn: trigger: tpSpawn(player) function tpSpawn(p: player): clear {_spawnLocs::*} add location at 4.5, 49, 4.5 in world "ul_moderno" to {_spawnLocs::*} add location at -5.5, 49, -6.5 in world "ul_moderno" to {_spawnLocs::*} add location at -7.5, 49, 3.5 in world "ul_moderno" to {_spawnLocs::*} add location at 5.5, 49, -7.5 in world "ul_moderno" to {_spawnLocs::*} set {_rnd} to random element of {_spawnLocs::*} teleport {_p} to {_rnd} on step on black wool: clear {_locList::*} add location at -62.5, 11, -1.5 to {_locList::*} add location at 0.5, 11, -62.5 to {_locList::*} add location at 59.5, 11, 0.5 to {_locList::*} add location at -2.5, 11, 60.5 to {_locList::*} wait 5 ticks set {_rnd} to random element of {_locList::*} teleport player to {_rnd} on hunger meter change: cancel event on place: if player's gamemode is survival: wait 30 seconds set block at event-block's location to air on mine: if player's gamemode is survival: cancel event

Public Last updated: 2020-04-24 06:53:46 PM