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[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/ThirdParty/ImpostorBaker/Content
Paths=../../../Engine/Plugins/json2struct/Content
Paths=../../../Engine/Plugins/Experimental/FieldSystemPlugin/Content
Paths=../../../Client/Plugins/LGUI/LGUI/Content
Paths=../../../Engine/Plugins/PrefabSystem/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Client/Plugins/Kuro/KuroGameplay/Content
Paths=../../../Client/Plugins/Puerts/Puerts/Content
Paths=../../../Client/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Client/Plugins/CrashSight/Content
Paths=../../../Engine/Plugins/ThirdParty/QuickEditor/Content
Paths=../../../Client/Plugins/Kuro/TASdkPlugin/Content
Paths=../../../Engine/Plugins/rdLODtools/Content
Paths=../../../Client/Plugins/AudioMaterialPlugin/Content
Paths=../../../Engine/Plugins/Runtime/Nvidia/DLSS/Content
Paths=../../../Engine/Plugins/Runtime/Nvidia/Streamline/Content
Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content
Paths=../../../Client/Plugins/Kuro/KuroHotPatch/Content
Paths=../../../Client/Plugins/Kuro/KuroImposter/Content
Paths=../../../Client/Plugins/Kuro/KuroAutomationTool/Content
Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content
Paths=../../../Client/Plugins/LogicDriverLite/Content
Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
Paths=../../../Engine/Plugins/Experimental/ControlRig/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
Paths=../../../Engine/Plugins/SequenceDialogue/Content
Paths=../../../Client/Plugins/Puerts/ReactUMG/Content
Paths=../../../Client/Plugins/genesis-ue-plugin/RenderExporter/Content
Paths=../../../Engine/Plugins/KuroiOSDelegate/Content
Paths=../../../Client/Plugins/Kuro/KuroGachaTools/Content
Paths=../../../Client/Plugins/Kuro/KuroPushSdk/Content
Paths=../../../Client/Plugins/SpinePlugin/Content
Paths=../../../Client/Plugins/TpSafe/Content
Paths=../../../Engine/Plugins/AssetChecker/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeapPassableWorld/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content
Paths=../../../Engine/Plugins/MegascansPlugin/Content
[SystemSettings]
r.LightPropagationVolume=0
r.TessellationAdaptivePixelsPerTriangle=1
r.IndirectLightingCache=0
r.MobileHDR=0
r.FinishCurrentFrame=0
r.SubsurfaceQuality=0
r.Shaders.FastMath=1
r.LandscapeLODBias=2
r.StencilLODMode=2
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.Tonemapper.Sharpen=0
r.TonemapperGamma=2.3
r.ExposureOffset=2.1
r.GroundClutterQuality=0
r.MotionBlurQuality=0
r.SimpleDynamicLighting=1
r.SceneColorFringe.Max=0
r.SSAOSmartBlur=0
r.ScreenPercentage=85
r.EyeAdaptationQuality=0
r.AllowStaticLighting=0
r.AllowSimpleLights=0
r.DynamicGlobalIlluminationMethod=0
r.TranslucencyLightingVolumeDim=0
r.TemporalAA.Quality=0
r.Lumen.Reflections.Allow=0
r.TemporalAASamples=0
r.TemporalAASharpness=0
r.GBuffer=0
r.HZBOcclusion=0
r.LensFlareQuality=0
r.DisableDistortion=1
r.FilmGrain=0
r.GTSyncType=1
r.VolumetricFog=0
r.LightShaftBlurPasses=0
r.Shaders.Optimize=1
r.LimitRenderingFeatures=1
p.ClothPhysics=0
r.Upscale.Quality=0
r.DefaultFeature.LensFlare=0
r.DefaultFeature.DepthOfField=0
r.DefaultFeature.Bloom=0
r.DefaultFeature.AmbientOcclusion=0
r.DefaultFeature.AmbientOcclusionStaticFraction=0
r.DefaultFeature.MotionBlur=0
r.DefaultFeature.AntiAliasing=0
r.BloomQuality=0
r.FastBlurThreshold=0
r.TranslucencyVolumeBlur=0
r.AmbientOcclusionLevels=0
r.AmbientOcclusionRadiusScale=0
r.DepthofFieldQuality=0
r.MaxAnisotropy=1
r.DistanceFieldAO=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.RadiusThreshold=0.001
r.Shadows.SpotLightTransitionScale=1
r.Shadow.CSM.TransitionScale=0
r.Shadow.MaxResolution=0
r.Shadow.MaxCSMResolution=0
r.DistanceFieldShadowing=0
r.TonemapperQuality=0
r.SceneColorFormat=3
r.SceneColorFringeQuality=0
r.SSR.Quality=0
r.Streaming.Boost=0.3
r.SSR=0
r.SSS.Scale=0
r.SSS.SampleSet=0
r.SeparateTranslucency=0
r.PostProcessAAQuality=0
r.BlurGBuffer=0
r.RenderTargetPoolMin=1024
r.ParticleLODBias=6
r.RefractionQuality=0
r.Fog=0
r.FogDensity=0
r.DetailMode=0
r.OneFrameThreadLag=1
r.MaterialQualityLevel=0
r.LightShaftQuality=0
r.TranslucentLightingVolume=0
r.Streaming.MipBias=1
r.MipMapLODBias=1
r.TriangleOrderOptimization=1
r.Streaming.PoolSize=1024
grass.DensityScale=0
foliage.DensityScale=0
foliage.DiscardDataOnLoad=0
grass.DiscardDataOnLoad=0
r.AllowPointLightCubemapShadows=0
r.AmbientOcclusion.FadeRadiusScale=0.01
r.Atmosphere=0
r.Cache.DrawDirectionalShadowing=0
r.Cache.DrawInterpolationPoints=0
r.Cache.DrawLightingSamples=0
r.Cache.SampleTransitionSpeed=0
r.CustomDepth=0
r.DiffuseFromCaptures=0
r.DisableLODFade=0
r.DrawRectangleOptimization=1
r.LightFunctionQuality=0
r.LightShafts=0
r.MaxCSMRadiusToAllowPerObjectShadows=0.01
r.MSAA.CompositingSampleCount=1
r.ViewDistanceScale=0.3
r.ReflectionEnvironment=0
r.Shadow.DistanceScale=0.001
r.Shadow.RadiusThresholdRSM=0
r.Shadow.SpotLightDepthBias=0
r.Shadow.TexelsPerPixel=0
r.SkeletalMeshLODBias=1
r.SkeletalMeshLODRadiusScale=0.25
r.UniformBufferPooling=1
r.OptimizeForUAVPerformance=1
r.Shadow.PerObject=1
r.AllowLandscapeShadows=0
r.DFShadowScatterTileCulling=0
r.ParallelShadows=0
r.Shadow.FadeExponent=1
r.Shadow.PreshadowExpand=-1
r.Shadow.Preshadows=0
r.Shadow.SpotLightTransitionScale=0
r.TiledDeferredShading.MinimumCount=0
r.AOApplyToStaticIndirect=0
r.ContactShadows=0
r.Shadow.PerObjectCastDistanceRadiusScale=0.001
r.Shadow.CachePreshadow=1
r.Shadow.CachedShadowsCastFromMovablePrimitives=0
r.RayTracing.Translucency.Shadows=0
r.LightMaxDrawDistanceScale=0.01
r.CapsuleDirectShadows=0
r.CapsuleIndirectShadows=0
r.CapsuleMaxDirectOcclusionDistance=0
r.CapsuleMaxIndirectOcclusionDistance=0
r.CapsuleShadows=0
r.Mobile.Shadow.CSMShaderCullingMethod=0
r.Shadow.LightViewConvexHullCull=0
r.Shadow.RectLightDepthBias=9
r.Shadow.RectLightReceiverBias=0
r.Shadow.TransitionScale=9
r.SupportPointLightWholeSceneShadows=0
ShowFlag.DynamicShadows=0
r.Shadow.WholeSceneShadowUnbuiltInteractionThreshold=0
ShowFlag.ShadowFrustums=0
r.Cache.LightingCacheMovableObjectAllocationSize=0
fShadowDistance=1.0000
fDirShadowDistance=1.0000
iShadowMapResolution=1
uiShadowFilter=1
uiOrthoShadowFilter=1
fBlendSplitDirShadow=1.0000
iMaxFocusShadows=0
fShadowBiasScale=1.0000
iDirShadowSplits=1
bDrawShadows=0
foliage.LODDistanceScale=0
[ConsoleVariables]
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.ShadingQuality=0
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
AllowAsyncRenderThreadUpdatesEditor=1
[Core.System]
AsyncLoadingThreadEnabled=True
AsyncLoadingThreadPriority=1
s.AsyncLoadingThreadEnabled=1
s.AsyncLoadingTimeLimit=4.0
s.PriorityAsyncLoadingExtraTime=15.0
s.TimeLimitExceededMultiplier=1.5
s.TimeLimitExceededMinTime=0.005
s.MinBulkDataSizeForAsyncLoading=131072 ; Load large assets asynchronously
s.AsyncLoadingUseFullTimeLimit=1
s.UseBackgroundLevelStreaming=True
s.IoDispatcherCacheSizeMB=2048 ; 2GB cache size for IO dispatcher
[/Script/Engine.IOSettings]
DiskAccessMode=1 ; Optimizes disk access for HDDs
DiskReadAheadSize=16384 ; Sets read-ahead buffer size for faster data retrieval
DiskWriteBehindSize=16384 ; Sets write-behind buffer size for smoother writing operations
[D3D11]
r.D3D11.UseAsyncTextureStreaming=1 ; Enables asynchronous texture streaming for better performance
r.D3D11.AsyncPipelineCompileThreshold=4 ; Compiles pipelines asynchronously to reduce load times
r.D3D11.UseAsyncShaderPrecompilation=1 ; Enables asynchronous shader precompilation for quicker startup times
[ShaderCompiler]
r.ShaderCompiler.AsyncCompileThreshold=10 ; Number of shaders to compile asynchronously at once
r.ShaderCompiler.MaxBatchSize=100 ; Max number of shaders to compile per batch
r.ShaderCompiler.MaxChunkSize=3 ; Max chunk size of shaders to compile at once
r.UseShaderCaching=1 ; Enable shader caching to reduce compilation times
r.UseAsyncShaderPrecompilation=1 ; Enable asynchronous shader precompilation for faster startup
r.CreateShadersOnLoad=1 ; Pre-compile shaders on load to reduce runtime hitches
r.ShaderPipelineCache.StartupMode=3 ; Fully warm up the shader pipeline cache on startup
r.ShaderPipelineCache.Enabled=1 ; Enable shader pipeline cache for improved performance
r.ShaderPipelineCache.ReportPSO=1 ; Report PSO usage to the shader pipeline cache
r.ShaderPipelineCache.GameFileMaskEnabled=0 ; Disable filtering by game files in shader pipeline cache
r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1 ; Lazy-load shaders when PSO cache is present for faster startup
[XGE]
r.XGEShaderCompile=1 ; Enable cross-compiler for shader compilation
r.XGEShaderCompile.Mode=1 ; Use cross-compiler mode for shader compilation
r.XGEShaderCompile.Xml.BatchGroupSize=256 ; Set the batch group size for cross-compiler XML generation
r.XGEShaderCompile.Xml.BatchSize=16 ; Set the batch size for cross-compiler XML generation
r.XGEShaderCompile.Xml.JobTimeout=0.500000 ; Set the job timeout for cross-compiler XML generation
Public Last updated: 2024-06-14 02:56:46 AM