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[Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=../../../Engine/Plugins/ThirdParty/ImpostorBaker/Content Paths=../../../Engine/Plugins/json2struct/Content Paths=../../../Engine/Plugins/Experimental/FieldSystemPlugin/Content Paths=../../../Client/Plugins/LGUI/LGUI/Content Paths=../../../Engine/Plugins/PrefabSystem/Content Paths=../../../Engine/Plugins/FX/Niagara/Content Paths=../../../Client/Plugins/Kuro/KuroGameplay/Content Paths=../../../Client/Plugins/Puerts/Puerts/Content Paths=../../../Client/Plugins/Wwise/Content Paths=../../../Engine/Plugins/Editor/GeometryMode/Content Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content Paths=../../../Client/Plugins/CrashSight/Content Paths=../../../Engine/Plugins/ThirdParty/QuickEditor/Content Paths=../../../Client/Plugins/Kuro/TASdkPlugin/Content Paths=../../../Engine/Plugins/rdLODtools/Content Paths=../../../Client/Plugins/AudioMaterialPlugin/Content Paths=../../../Engine/Plugins/Runtime/Nvidia/DLSS/Content Paths=../../../Engine/Plugins/Runtime/Nvidia/Streamline/Content Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content Paths=../../../Client/Plugins/Kuro/KuroHotPatch/Content Paths=../../../Client/Plugins/Kuro/KuroImposter/Content Paths=../../../Client/Plugins/Kuro/KuroAutomationTool/Content Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content Paths=../../../Client/Plugins/LogicDriverLite/Content Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content Paths=../../../Engine/Plugins/Experimental/ControlRig/Content Paths=../../../Engine/Plugins/Media/MediaCompositing/Content Paths=../../../Engine/Plugins/Runtime/Synthesis/Content Paths=../../../Engine/Plugins/SequenceDialogue/Content Paths=../../../Client/Plugins/Puerts/ReactUMG/Content Paths=../../../Client/Plugins/genesis-ue-plugin/RenderExporter/Content Paths=../../../Engine/Plugins/KuroiOSDelegate/Content Paths=../../../Client/Plugins/Kuro/KuroGachaTools/Content Paths=../../../Client/Plugins/Kuro/KuroPushSdk/Content Paths=../../../Client/Plugins/SpinePlugin/Content Paths=../../../Client/Plugins/TpSafe/Content Paths=../../../Engine/Plugins/AssetChecker/Content Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content Paths=../../../Engine/Plugins/MagicLeap/MagicLeapPassableWorld/Content Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content Paths=../../../Engine/Plugins/MegascansPlugin/Content [SystemSettings] r.LightPropagationVolume=0 r.TessellationAdaptivePixelsPerTriangle=1 r.IndirectLightingCache=0 r.MobileHDR=0 r.FinishCurrentFrame=0 r.SubsurfaceQuality=0 r.Shaders.FastMath=1 r.LandscapeLODBias=2 r.StencilLODMode=2 r.Tonemapper.GrainQuantization=0 r.Tonemapper.Quality=0 r.Tonemapper.Sharpen=0 r.TonemapperGamma=2.3 r.ExposureOffset=2.1 r.GroundClutterQuality=0 r.MotionBlurQuality=0 r.SimpleDynamicLighting=1 r.SceneColorFringe.Max=0 r.SSAOSmartBlur=0 r.ScreenPercentage=85 r.EyeAdaptationQuality=0 r.AllowStaticLighting=0 r.AllowSimpleLights=0 r.DynamicGlobalIlluminationMethod=0 r.TranslucencyLightingVolumeDim=0 r.TemporalAA.Quality=0 r.Lumen.Reflections.Allow=0 r.TemporalAASamples=0 r.TemporalAASharpness=0 r.GBuffer=0 r.HZBOcclusion=0 r.LensFlareQuality=0 r.DisableDistortion=1 r.FilmGrain=0 r.GTSyncType=1 r.VolumetricFog=0 r.LightShaftBlurPasses=0 r.Shaders.Optimize=1 r.LimitRenderingFeatures=1 p.ClothPhysics=0 r.Upscale.Quality=0 r.DefaultFeature.LensFlare=0 r.DefaultFeature.DepthOfField=0 r.DefaultFeature.Bloom=0 r.DefaultFeature.AmbientOcclusion=0 r.DefaultFeature.AmbientOcclusionStaticFraction=0 r.DefaultFeature.MotionBlur=0 r.DefaultFeature.AntiAliasing=0 r.BloomQuality=0 r.FastBlurThreshold=0 r.TranslucencyVolumeBlur=0 r.AmbientOcclusionLevels=0 r.AmbientOcclusionRadiusScale=0 r.DepthofFieldQuality=0 r.MaxAnisotropy=1 r.DistanceFieldAO=0 r.ShadowQuality=0 r.Shadow.CSM.MaxCascades=0 r.Shadow.RadiusThreshold=0.001 r.Shadows.SpotLightTransitionScale=1 r.Shadow.CSM.TransitionScale=0 r.Shadow.MaxResolution=0 r.Shadow.MaxCSMResolution=0 r.DistanceFieldShadowing=0 r.TonemapperQuality=0 r.SceneColorFormat=3 r.SceneColorFringeQuality=0 r.SSR.Quality=0 r.Streaming.Boost=0.3 r.SSR=0 r.SSS.Scale=0 r.SSS.SampleSet=0 r.SeparateTranslucency=0 r.PostProcessAAQuality=0 r.BlurGBuffer=0 r.RenderTargetPoolMin=1024 r.ParticleLODBias=6 r.RefractionQuality=0 r.Fog=0 r.FogDensity=0 r.DetailMode=0 r.OneFrameThreadLag=1 r.MaterialQualityLevel=0 r.LightShaftQuality=0 r.TranslucentLightingVolume=0 r.Streaming.MipBias=1 r.MipMapLODBias=1 r.TriangleOrderOptimization=1 r.Streaming.PoolSize=1024 grass.DensityScale=0 foliage.DensityScale=0 foliage.DiscardDataOnLoad=0 grass.DiscardDataOnLoad=0 r.AllowPointLightCubemapShadows=0 r.AmbientOcclusion.FadeRadiusScale=0.01 r.Atmosphere=0 r.Cache.DrawDirectionalShadowing=0 r.Cache.DrawInterpolationPoints=0 r.Cache.DrawLightingSamples=0 r.Cache.SampleTransitionSpeed=0 r.CustomDepth=0 r.DiffuseFromCaptures=0 r.DisableLODFade=0 r.DrawRectangleOptimization=1 r.LightFunctionQuality=0 r.LightShafts=0 r.MaxCSMRadiusToAllowPerObjectShadows=0.01 r.MSAA.CompositingSampleCount=1 r.ViewDistanceScale=0.3 r.ReflectionEnvironment=0 r.Shadow.DistanceScale=0.001 r.Shadow.RadiusThresholdRSM=0 r.Shadow.SpotLightDepthBias=0 r.Shadow.TexelsPerPixel=0 r.SkeletalMeshLODBias=1 r.SkeletalMeshLODRadiusScale=0.25 r.UniformBufferPooling=1 r.OptimizeForUAVPerformance=1 r.Shadow.PerObject=1 r.AllowLandscapeShadows=0 r.DFShadowScatterTileCulling=0 r.ParallelShadows=0 r.Shadow.FadeExponent=1 r.Shadow.PreshadowExpand=-1 r.Shadow.Preshadows=0 r.Shadow.SpotLightTransitionScale=0 r.TiledDeferredShading.MinimumCount=0 r.AOApplyToStaticIndirect=0 r.ContactShadows=0 r.Shadow.PerObjectCastDistanceRadiusScale=0.001 r.Shadow.CachePreshadow=1 r.Shadow.CachedShadowsCastFromMovablePrimitives=0 r.RayTracing.Translucency.Shadows=0 r.LightMaxDrawDistanceScale=0.01 r.CapsuleDirectShadows=0 r.CapsuleIndirectShadows=0 r.CapsuleMaxDirectOcclusionDistance=0 r.CapsuleMaxIndirectOcclusionDistance=0 r.CapsuleShadows=0 r.Mobile.Shadow.CSMShaderCullingMethod=0 r.Shadow.LightViewConvexHullCull=0 r.Shadow.RectLightDepthBias=9 r.Shadow.RectLightReceiverBias=0 r.Shadow.TransitionScale=9 r.SupportPointLightWholeSceneShadows=0 ShowFlag.DynamicShadows=0 r.Shadow.WholeSceneShadowUnbuiltInteractionThreshold=0 ShowFlag.ShadowFrustums=0 r.Cache.LightingCacheMovableObjectAllocationSize=0 fShadowDistance=1.0000 fDirShadowDistance=1.0000 iShadowMapResolution=1 uiShadowFilter=1 uiOrthoShadowFilter=1 fBlendSplitDirShadow=1.0000 iMaxFocusShadows=0 fShadowBiasScale=1.0000 iDirShadowSplits=1 bDrawShadows=0 foliage.LODDistanceScale=0 [ConsoleVariables] sg.ViewDistanceQuality=0 sg.AntiAliasingQuality=0 sg.ShadowQuality=0 sg.PostProcessQuality=0 sg.TextureQuality=0 sg.EffectsQuality=0 sg.FoliageQuality=0 sg.ShadingQuality=0 AllowAsyncRenderThreadUpdates=1 AllowAsyncRenderThreadUpdates=1 AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1 AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1 AllowAsyncRenderThreadUpdatesEditor=1 AllowAsyncRenderThreadUpdatesEditor=1 [Core.System] AsyncLoadingThreadEnabled=True AsyncLoadingThreadPriority=1 s.AsyncLoadingThreadEnabled=1 s.AsyncLoadingTimeLimit=4.0 s.PriorityAsyncLoadingExtraTime=15.0 s.TimeLimitExceededMultiplier=1.5 s.TimeLimitExceededMinTime=0.005 s.MinBulkDataSizeForAsyncLoading=131072 ; Load large assets asynchronously s.AsyncLoadingUseFullTimeLimit=1 s.UseBackgroundLevelStreaming=True s.IoDispatcherCacheSizeMB=2048 ; 2GB cache size for IO dispatcher [/Script/Engine.IOSettings] DiskAccessMode=1 ; Optimizes disk access for HDDs DiskReadAheadSize=16384 ; Sets read-ahead buffer size for faster data retrieval DiskWriteBehindSize=16384 ; Sets write-behind buffer size for smoother writing operations [D3D11] r.D3D11.UseAsyncTextureStreaming=1 ; Enables asynchronous texture streaming for better performance r.D3D11.AsyncPipelineCompileThreshold=4 ; Compiles pipelines asynchronously to reduce load times r.D3D11.UseAsyncShaderPrecompilation=1 ; Enables asynchronous shader precompilation for quicker startup times [ShaderCompiler] r.ShaderCompiler.AsyncCompileThreshold=10 ; Number of shaders to compile asynchronously at once r.ShaderCompiler.MaxBatchSize=100 ; Max number of shaders to compile per batch r.ShaderCompiler.MaxChunkSize=3 ; Max chunk size of shaders to compile at once r.UseShaderCaching=1 ; Enable shader caching to reduce compilation times r.UseAsyncShaderPrecompilation=1 ; Enable asynchronous shader precompilation for faster startup r.CreateShadersOnLoad=1 ; Pre-compile shaders on load to reduce runtime hitches r.ShaderPipelineCache.StartupMode=3 ; Fully warm up the shader pipeline cache on startup r.ShaderPipelineCache.Enabled=1 ; Enable shader pipeline cache for improved performance r.ShaderPipelineCache.ReportPSO=1 ; Report PSO usage to the shader pipeline cache r.ShaderPipelineCache.GameFileMaskEnabled=0 ; Disable filtering by game files in shader pipeline cache r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1 ; Lazy-load shaders when PSO cache is present for faster startup [XGE] r.XGEShaderCompile=1 ; Enable cross-compiler for shader compilation r.XGEShaderCompile.Mode=1 ; Use cross-compiler mode for shader compilation r.XGEShaderCompile.Xml.BatchGroupSize=256 ; Set the batch group size for cross-compiler XML generation r.XGEShaderCompile.Xml.BatchSize=16 ; Set the batch size for cross-compiler XML generation r.XGEShaderCompile.Xml.JobTimeout=0.500000 ; Set the job timeout for cross-compiler XML generation

Public Last updated: 2024-06-14 02:56:46 AM