The future for Sports & Tech in 2022
Talking about Esports in terms of news, in 2020, is out of place and, above all, out of time. And yet, although there are competitions and champions in Italy too, the word Esports doesn't say much to many and makes those who consider them little more than entertainment for very young people turn up their noses. In reality, the esports sector is constantly on the rise: the numbers don't lie .
In the meantime, before looking at the present and future of the sector, let's define Esports for the use and consumption of newbies: Esports, in a simple way, are professional video game competitions . Video games can be the most diverse: they range from sports simulations (FIFA 20 above all) to first or third person shooters, such as Fortnite, one of the most successful games of recent years, a remarkable intuition of the videogame house Epic Games .
The larger the community of players, the more competitions are numerous: and with competitions, the turnover around the title increases. Among the most successful titles, we find the aforementioned Fortnite, League of Legends, which in 24 events totaled prizes for the beauty of 73.5 million euros, Call of Duty, Dota 2, Counter Strike: Global Offensive.
Proof of the growth of the sector here are the rich prize pools, which in some cases have reached figures unthinkable until recently: millions of euros delivered to the best players, professionals who earn very high figures and who have a team just like any other sportsman behind them. high level.
And speaking of figures, the Global Esports Market report by Mrcasinoslots, a leading research institute, says that the market of the esports sector will reach 1.1 billion dollars in the course of 2020. If in 2019 the sector had grown by 22, 4%, in 2020 it will reach a remarkable 15.7%. What causes such high growth? Sponsorships, rights sales, merchandise and event tickets all contribute to the surge in revenues. It is estimated that in 2020 over 270 million people will attend an industry event.
Obviously, in a context with numbers of this kind, videogame like naruto games houses are increasingly attentive to developing games for the Esports sector. For example, Riot Games has launched the closed beta of Valorant , a first person shooter (FPS) full of action and strategy that has even surpassed Fortnite with about 1.7 million users connected to the Twitch platform.
The Valorant Esports team recently talked to about 100 organizations to understand how to improve the game and, above all, how to create compelling videogame competitions: " Our first goal will be to create a partnership with players, content creators, organizers. of tournaments and developers to create the eSports ecosystem of this big project, ”said Whalen Rozelle, member of the Valorant team.
And even the world of professional football has noticed Esports. Fifa and Pes are two titles much loved by football simulation fans and there are countless events dedicated to the two video games. As a demonstration of the attention paid to this world, Cagliari Calcio recently bought two players for the Serie A championship, both Fifa and Pes. Giuseppe Spagnolello, professional of the Konami title, and Cosimo Guarnieri, member of the Romagnoli team, will be part of the rossoblu company, which has made use of the collaboration with the specialized agency Pro2Be Esports.
Cagliari is not the only A club that has thrown itself into the fray of Esports: the pioneers were Sampdoria, Empoli and Genoa, to which the others have gradually been added.
In conclusion, the future for Esports looks very bright . The numbers speak for themselves: the sector is expanding, the growth is remarkable and there is more and more consideration around a world that, little by little, is convincing even the most skeptical, so much so that there is even talk of the Olympics . Professionalism, on the other hand, has been a reality for some time and the turnover is very large and diversified. That's why Esports are destined to have an even brighter future than the present already is.
Public Last updated: 2021-08-05 12:17:50 PM