Engine.ini

[/Script/Engine.RendererSettings] .NGX.Enable=1 r.NGX.DLSS.Enable=1 r.NGX.DLSS.DilateMotionVectors=1 r.NGX.DLSS.EnableAutoExposure=1 (1 can reduce ghosting in some games, 0 can make the game sharper/clearer. Depends on the game in question, I typically prefer 0) r.NGX.DLSS.Preset=3 [1=A, 2=B, 3=C, 4=D, 5=E, 6=F, 7=G. Subjective. Recommend 3 or 5] r.TemporalAA.Upscaler=1 r.Reflections.Denoiser=2 r.NGX.DLSS.Reflections.TemporalAA=1 r.NGX.DLSS.WaterReflections.TemporalAA=1 r.NGX.LogLevel=0 r.NGX.EnableOtherLoggingSinks=0 r.Velocity.ForceOutput=1 r.BasePassOutputsVelocity=1 r.BasePassForceOutputsVelocity=1 r.VelocityOutputPass=1 r.Velocity.EnableVertexDeformation=1 r.VertexDeformationOutputsVelocity=1 r.NGX.DLSS.denoisermode=1 r.Lumen.Reflections.BilateralFilte=0 r.Lumen.Reflections.ScreenSpaceReconstruction=0 r.lumen.Reflections.Temporal=0 r.Shadow.Denoiser=0 r.Streamline.DLSSG.Enable=2 r.Streamline.DLSSG.AdjustMotionBlurTimeScale=1 r.Streamline.TagUIColorAlpha=1 r.Streamline.ClearSceneColorAlpha=1 r.Streamline.DilateMotionVectors=1 t.Streamline.Reflex.Enable=1 t.Streamline.Reflex.Auto=1 t.Streamline.Reflex.Mode=1 t.Streamline.Reflex.HandleMaxTickRate=true r.Streamline.UnregisterReflexPlugin=1

Public Last updated: 2024-12-10 02:01:18 PM