Engine.ini
[/Script/Engine.RendererSettings]
.NGX.Enable=1
r.NGX.DLSS.Enable=1
r.NGX.DLSS.DilateMotionVectors=1
r.NGX.DLSS.EnableAutoExposure=1 (1 can reduce ghosting in some games, 0 can make the game sharper/clearer. Depends on the game in question, I typically prefer 0)
r.NGX.DLSS.Preset=3 [1=A, 2=B, 3=C, 4=D, 5=E, 6=F, 7=G. Subjective. Recommend 3 or 5]
r.TemporalAA.Upscaler=1
r.Reflections.Denoiser=2
r.NGX.DLSS.Reflections.TemporalAA=1
r.NGX.DLSS.WaterReflections.TemporalAA=1
r.NGX.LogLevel=0
r.NGX.EnableOtherLoggingSinks=0
r.Velocity.ForceOutput=1
r.BasePassOutputsVelocity=1
r.BasePassForceOutputsVelocity=1
r.VelocityOutputPass=1
r.Velocity.EnableVertexDeformation=1
r.VertexDeformationOutputsVelocity=1
r.NGX.DLSS.denoisermode=1
r.Lumen.Reflections.BilateralFilte=0
r.Lumen.Reflections.ScreenSpaceReconstruction=0
r.lumen.Reflections.Temporal=0
r.Shadow.Denoiser=0
r.Streamline.DLSSG.Enable=2
r.Streamline.DLSSG.AdjustMotionBlurTimeScale=1
r.Streamline.TagUIColorAlpha=1
r.Streamline.ClearSceneColorAlpha=1
r.Streamline.DilateMotionVectors=1
t.Streamline.Reflex.Enable=1
t.Streamline.Reflex.Auto=1
t.Streamline.Reflex.Mode=1
t.Streamline.Reflex.HandleMaxTickRate=true
r.Streamline.UnregisterReflexPlugin=1
Public Last updated: 2024-12-10 02:01:18 PM