Menu Simple
#Trung Tiên Sinh
class Scene_Menu < Scene_MenuBase
def start
super
create_command_window
create_gold_window
create_status_window
@gold_window.hide()
@status_window.hide()
@command_window.x = Graphics.width / 2 - @command_window.width / 2
@command_window.y = Graphics.height / 2 - @command_window.height / 2
end
end
class Window_MenuCommand < Window_Command
def add_main_commands
add_command(Vocab::item, :item, main_commands_enabled)
#add_command(Vocab::skill, :skill, main_commands_enabled)
#add_command(Vocab::equip, :equip, main_commands_enabled)
#add_command(Vocab::status, :status, main_commands_enabled)
end
def make_command_list
add_main_commands
#add_formation_command
add_original_commands
add_save_command
add_game_end_command
end
end
class Window_ItemCategory < Window_HorzCommand
def col_max
return 2
end
def make_command_list
add_command(Vocab::item, :item)
# add_command(Vocab::weapon, :weapon)
# add_command(Vocab::armor, :armor)
add_command(Vocab::key_item, :key_item)
end
end
Public Last updated: 2018-08-07 10:27:46 AM