Menu Simple

#Trung Tiên Sinh class Scene_Menu < Scene_MenuBase def start super create_command_window create_gold_window create_status_window @gold_window.hide() @status_window.hide() @command_window.x = Graphics.width / 2 - @command_window.width / 2 @command_window.y = Graphics.height / 2 - @command_window.height / 2 end end class Window_MenuCommand < Window_Command def add_main_commands add_command(Vocab::item, :item, main_commands_enabled) #add_command(Vocab::skill, :skill, main_commands_enabled) #add_command(Vocab::equip, :equip, main_commands_enabled) #add_command(Vocab::status, :status, main_commands_enabled) end def make_command_list add_main_commands #add_formation_command add_original_commands add_save_command add_game_end_command end end class Window_ItemCategory < Window_HorzCommand def col_max return 2 end def make_command_list add_command(Vocab::item, :item) # add_command(Vocab::weapon, :weapon) # add_command(Vocab::armor, :armor) add_command(Vocab::key_item, :key_item) end end

Public Last updated: 2018-08-07 10:27:46 AM